EDUARDO MARTINELLI
UNITY & C#
EXPERT DEVELOPER
PORTFOLIO
ASSET STORE TOOLS
Production-ready asset store tools I've published. Designed to improve performance, speed up development, and reduce boilerplate to a minimum.

Audio Manager Pro – Complete SFX & Soundtrack Suite
Complete audio management system for Unity handling music, sound effects, and positional audio through a clean and extensible architecture.

Ultimate GPU Instancing – Global Rendering Performance
Advanced GPU instancing framework designed to render tens of thousands of objects efficiently while minimizing CPU overhead in large Unity scenes.

Global Events – Dispatcher System
Production-ready global event dispatcher for Unity that decouples systems, removes scene dependencies, and enables scalable event-driven architecture.
CURATED PROJECTS
A selection of production game projects featuring my work in Unity development.
Features system architecture, performance optimizations, procedural generation, and team collaboration.

Wall Keeper
Procedural generation behemoth featuring complex systems, data-oriented programming and dynamic pathfinding.

HP Curiocity
City building game, a result of team innovation through a partnership with Hewlett Packard.

Deliverance
Single-player puzzle game with a fun physics-based interaction system. Features occlusion culling, positional audio and rope systems.

Eldritch
Surreal game offering players the use of real-time user-generated meshes for dynamic path creation.

Through Space
A captivating space-themed casual mobile game and my first independently released title.

Creature Corp.
Short game created during the Brackeys Game Jam 2024, crafted by me and former colleagues under the name Keyhole Team.