EDUARDO MARTINELLI

UNITY & C#
EXPERT DEVELOPER

Seamless level-transition system for the psychedelic game Eldritch
Reactive UI system for AI character interactions in HP Curiocity
Fortress construction and defense mechanics in Wall Keepers
Bot players combat simulation in game North Shore
Run-start cinematic sequence for game Scary Corp
Physics-driven object interaction system in unreleased game Deliverance
Physics-driven object interaction system

This portfolio is a collection of projects driven by my lifelong passion.
Take a look at what I've been building over the past few years.

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